Other articles

  1. Game Design in Open-World

    According to many, open-world is fun. Perhaps it's the sense of freedom, progression, or influence upon the world which tickles a player's funny bone. Whichever it is, if there's anything we game designers know, it's that it's hard to pull off.

    Open-World?! What's That Mumbo-Jumbo's All About?

    Firstly, what is …

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  2. How to Get Your Game to Done


    Most games never reach completion. Most of us know this -- especially programmers, who typically leave a trail of dead projects in their wake. Well-intentioned projects, but incomplete projects none-the-less.

    What steps can you take to increase the chances of actually finishing, and get your game to that glorified "done" state …

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