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  1. Talha's Migration, Week 6-7

    The last couple of weeks mostly entailed playtesting and game-balancing tweaks. As a result, we made a few visible changes:

    • Squid (blue rectangle) now move erratically and require more effort to capture.
    • There's a new "Sense of Smell" upgrade that materializes as a white arrow, and shows you where the …
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  2. Talha's Migration, Week 5

    This week, we implemented the final feature work (seals and sharks). We left out one item (squids) due to a lack of time. You can see both seals and squids in the GIF above.

    As well, our artist finished the main character sprite, and it gives a game a very …

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