The official blog of Deen Games.
Tagged with: devlog
Posted on 2017-07-21
This week, we settled the question of "should we create a separate currency, or reuse food as the currency, for in-game updates?" We decided to re-use food; relevant Reddit game-design discussion is here.
We also made some changes to how speed works. The full list of changes this week includes:
While we succeeded in internationalizing our app, we only have the English localization.
The two others that we can reasonably achieve (Urdu and Arabic) both use right-to-left languages. Unfortunately, HaxeFlixel doesn't yet support right-to-left-languages; the letters are disjointed (instead of connected) and left-to-right:
While the results are disappointing, we at least made our app localizable. In the future, may look to the game development community to help add some localizations prior to launch.
With that, the plan for next week is to break out more features: what else do we need before we can ship the MVP of our game? Once we complete those, we can look into adding polish (better art, tutorial, etc.) and shipping the first version of our game in the next few weeks.