Pattern Warrior, Week 5: Battle!

Published: 2017-05-12

Tagged with: devlog

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This week, we made several major steps forward with Pattern Warrior, which you can see captured in the GIF above.

Let's run through them briefly.

We also made a couple of major "invisible" changes:

First, after much deliberation, and going in circles (should it be a game about selling sea shells? Fossils? Cooking?) we finally came full-circle and decided to theme the game as mini RPG/roguelike. You will trawl a dungeon of some number of floors, each loaded with monsters to battle, loot to find, and other things (like healing fountains).

Second, we decided to move beyond our initial design of mobile-only, and release this for desktop (Windows and Linux) and web.

Next week, given our current effort level and backlog of work, we can probably complete a lot of the roguelike elements. Hopefully, we can see an entire (albeit short) run through a floor or two of the dungeon.

If you're one of our Patreon supporters, you can expect a playable version of the prototype very shortly.